I'm a design lead with over 15 years across product, UX and interface design. At Foundry, which has a 30-year heritage in creative software for the Film and Entertainment industry, I lead product design across Nuke, Katana, Mari, Flix and Griptape, Foundry's AI orchestration platform.
I care most about taking a team from an ambiguous brief to a product that wins and keeps customers, and about the people who get it there. I'm pushing how designers work with AI, training myself and my team in Claude Code and Figma Make.
Before designing software for visual effects artists, I was one. I trained at the National Film and Television School and worked in production as a lighting artist, and I have degrees in business, computing and visual effects. That mix means I can speak credibly to engineers, artists and executives alike. I'm open to Lead and Senior Product Designer roles.


